You'll be back in the Town Hall proper. In the next clown room, enter the bolted door to find another Medkit. Oct 5, 2017 - Assassin's . Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. Head to Scoops Ahoy for a cutscene with Steve and Robin. stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Stranger Things is the best streamed view show of 2022. She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! SoOoOoOoO many russians..FollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.tv/brilu1234 Rewards: Unlock Door, Hidden Corridor, Gnome #24: Charles, Sardine, Large Magnet. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. All walkthroughs seem to be playing on PS4 and having no problems. She'll start the errand The Golden Gift. Now, before heading along the previously mentioned path opened by the pressure plate, go all the way to the NE and use the cranks you made to open these doors. Follow the path to get outside for all of two seconds, before heading through the next door back into a Secret Tunnel, Part Deux. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. For the final chunk the tentacles and enemies will come faster, so be ready to burn your health and soda as you need to clearing out everything with your special moves. Now move forward. You'll wrap up the Slumber Party quest. If you don't want more body armour, you can skip most of the enemies in these areas, working your way SE and then NW. Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. Past the vending machine, youll find a chest containing x3 Random Items. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. Head NE and go into the aide's office to find a switch and Gnome #30: Ripley. Clear out the next room of enemies and hit the button to open the door. At a minimum, dont leave here without getting the Squeaky Toy. Showing 1 - 7 of 7 comments. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. US $23.98. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. Turn on the breaker and head through the elevator to Upper Starcourt Corridors. Go now back to the door to the mayor's office you ignored before. Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. Run through the Russian bases as much as you can. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. While you need to hit both floor pressure plates to continue, make sure you grab Gnome #26: Huey first. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. On Aug. 31, 2021, Stranger Things 3: The Game will be . Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. Gnome #35: Name: Falken. Now move the Mini-Truck once more to the 4th area. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. His special attack will fire some tracking bullets, which are pretty tough to avoid. The way forward is blocked, so head back into the cabin here and use your keycard to open the previously-locked door. Before heading back to Starcourt, I decided to polish off the other story quest. Stranger Things 3. Now head back to the eastern path. Let's take care of the side quest before continuing. stranger things 3 game murray's warehouse buttons. The back door that was locked before is now open! Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). Report the news via the telephone, but before you leave head to the NE. In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. This is a dumpster maze. Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. Rewards: Hidden Room, Gnome #28: Glenn. Now head upstairs. *** Spoiler - click to reveal ***5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7. Your reward will be some more choice in offensive or defensive gear. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. Now, youll find some Dough in the back room. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) First, head SW through that locked door. Last one we're grabbing for now is at the Hospital. Enter the bolted door to the NE to find x2 Medkits. Discuss this walkthrough in its Walkthrough Thread. Head to the coffee machine, and then go through the options before heading to the mugs to prepare people's coffee. We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. You should let them hit the alarm so the door will open. Talk to the receptionist, who will tell you where to look in the shelves behind her due NW. Hand it back to the man in red and hell reward you x5 Prize Tickets. stranger things 3 game murray's warehouse buttons. We're nearly done with the backtracking gnomes. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. Talk to the receptionist again, and you'll get access to the elevator up. Stranger Things. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). First, head SE until you reach a big clown face. You need tickets to follow him. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. There are 3 bolted doors here, open them all. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. Yuri Ismaylov lived in his warehouse there. They can also overheat so you'll have to wait for a cool down. After another cutscene, you'll end the chapter. Now its time we go back and get all the ventilation shaft stuff we missed, yey! Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. Stage 1: Enjoy The Game. Head back to the showers to re-enter the Void. Now head inside the Pan-O-Rama. Now head back to the bear door. Tiny #10: Hawkins Lab, Hawkins Lab Basement, west end. Now head through the door to your east, and youll come across a chest containing x3 Random Items. Dustins House, etc.Head to Dustins room and examine the desk to find Dustins Slammer. You can now access the vent in Dustin's House, which leads to another chest and Gnome #43: Alexandre. So excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. This fight is pretty straightforward. Take the 1st vent, and youll come to a room with 2 more. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. *Remember to block! In the next green room, answer the clown 5. Theres a maze of vents here. If you follow the information below you should be able to acquire the platinum trophy with ease. Finish off the enemies and you can finally leave. Now lets head back over to the newly opened up area of Starcourt. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. Hidden back here is Gnome #25: Kitt. Keep moving to wipe them out with less damage. Now enter the lab for Hawkins Lab First Floor. Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. Clear it out and proceed to the third series of hallways and rooms, where there will be a bunch of statues. Now you've got a number of story quests. Now head SE to the end of that long hallway to another locked door. Rewards: Hidden Room, Unlocked Room, Gnome #17: Fletch, Money (Locked Chest), Money (Locked Chest), Money (Locked Chest). Go around the corner and you'll hit another timed event. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. Mackerel. Inside is a puzzle. In the chest is the Lv2 keycard you need. That will enable you to open the last few doors so you can reunite your party and hit the pressure switches to proceed. The back office has some destructible debris that leads to a chest and a door you can't get through for now. My main recommendations are pump up your health as much as possible and then any trinkets that boost Joyce's power. After the next area you'll be in Murray's House. Head downstairs to Scoops Ahoy. When a young boy vanishes, a small town uncovers a mystery involving secret experiments, terrifying supernatural forces and one strange little girl. Check Pan-O-Rama. Murray Bauman is undoubtedly Stranger Things season 4, volume 1's most valuable player, and his transformation demonstrates a screenwriting knack the Netflix show has for character growth. He wants us to make him a pizza and we need a lot of ingredients. Crafting it will unlock: Before you head to Weathertop, if you go NE of Dustin's house beyond the fence you'll see a gnome. The locked door has loot and more enemies. BonusXP, Inc. 122. Tiny #11: Hess Farm, Hess Farm Barn, NE room. Talk to it and give him the answer 5. With that done, switch to the Rat, Paper, Scissors quest. The VoidTheres a Medkit in here. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. Make your way to Billy again while fighting more flayed. You'll get on that once you get the plans. You can open the locked door where she was if you want, though. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. the devil's arithmetic full movie; give examples of strategic, tactical and operational plan brainly. Head outside via the SE and you'll find a clearing with Gnome #50: Jareth. You need a sardine, mackerel, tuna, salmon and dough. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. You're going to need to talk to Nancy, but first head SE of the library, and you'll be stopped by someone in the flower shop who is in distress. You need to Go to the M bookcase (bottom row, 2nd from top), then P, then B, then number 451. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. You'll get stunned by the camera, but should end up on the right side of the beam. In the chest, to the NW youll find a Random Item. See all condition definitions : Size: : 11 x 17 inches . This walkthrough is the property of TrueAchievements.com. After a cutscene, you'll be back in the atrium, for boss fight time. Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. Before you head to the mall, head SW along the street past Mike's house, to the house with the green station wagon parked outside it and the pool in the side yard. I recommend first smashing everything in this first room so it's not in your way. That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. mobile homes for rent in wimauma, fl; 2022 Murrays WarehouseHead to the east side of the building and youll find Gnome #34: Arnold. That's everything for the quest thus far. Is the major involved as well? One contains a chest while the other contains a Gnome #16: Drago. Northwest of your location by the table is your first Gnome #1 Johnny. She will join your party, netting you: Now head back to Starcourt Mall and Scoops Ahoy. You then just need to avoid Billy as he charges across the room and then hurt him while he's stunned. On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Kill the enemies in here and grab Gnome #39: Deckard. To get into the second pressure plate room with the green garbage dumpster, have one character wait next to the tree so the other character can push the dumpster into him and onto the pressure plate. Hawkins Town HallTalk to the receptionist. Stranger Things 3: The Game > Discusses gerais > Detalhes do tpico. The order of the switches, from left to right, is 2, 4, 1, 3. You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). If you've been following this guide, that's your 25th gnome, so you get an achievement: (You can check how many you have by going to the ITEMS screen and hitting .). Using your energy for damaging chain attacks is a great idea to maximize your damage during these limited windows of opportunity. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Head through the newly opened pathway. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. She will task you with some items to get and join your party, granting you: Grab a bottle from the fridge, craft a blindfold (you probably have rags already, if not there's one in Hopper's room), and then get the blood-soaked sleeping bag that apparently doesn't faze these kids (head NW out of the cabin, through the chain link fence, then take the left-side path, then wrap around the the NE). Tiny #9: Hawkins Square, Hardware Store, N end. Man, there's way more random illicit activities going on in this game than the show! Youll find the hidden Gnome #35: Falken! Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. Rewards: Hidden Room, Metal Tube, Gauze, Ping Pong Ball, Gnome #44: Papa Gnome. Here, the second character you sent through can now toggle the cameras for the other character; make sure that before the first person heads through they go into the now-open room in the NW corner as you entered and grabs the chest contents here. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. Head SE and you'll see another quest icon in the Hardware Store; enter. Then turn off the power here. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. Now head through the SW locked door. Enter the side room to get the Lv3 keycard to proceed through the NE door. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. To the north, you do a similar thing with power switches. After a cutscene, you'll take control of Mike and Lucas, who are trying to get into a movie. Probably the biggest threats from regular enemy types are the grenade-throwing enemies, and blocking is vital to clearing them out without taking a ton of damage. That'll take another third of his health off, and you'll need to repeat it two more times. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. You'll get: Note that now Ivan will buy spare materials off you if you need some extra money and have too many supplies bogging you down. If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars] Tiny #7: Hawkins Suburbs, Maxs House, bathroom. Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. To turn off the alarm, walk on the switches in the order of (left to right/SW to NE) 3, 1, 2, 4. Rewards: Hidden Complex, x3 Random Items, Gnome #21: Seth. Inside you'll get a quick cutscene. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. There were 5 numbers listed in Murrays computer, starting in 1, 1. When you step on the two pressure plates here, you'll start a really annoying puzzle. PC: choose Steve as second player. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. The next blocked door is likewise opened with a hack box in one of the adjoining room. Turn on the power and head through the newly-opened door to find the showers. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. Originally launched in March 2020, The Seven Deadly Sins: Grand Cross is a mobile RPG available to IOS and Android users.The anime-inspired game lets fans experience adventures in the show's world through a skill-based card battle system.. As one of Netflix's most critically acclaimed anime originals, a collaboration with Stranger Things was certainly an effective capitalization of synergy by . *For much of the game, I found Eleven (once I got her) was an excellent choice to use since she had ranged attacks (really helpful against Flayed) and a powerful area-of-affect attack. To the SE, you have to turn all the lights on and hit the switch for the grid. Now head back to the Scoops Ahoy. After you've taken about a third of his health off, he'll retreat to the next area. Now face the Rat toward the sink and the Bear toward the plants. Run up to Mike's mom and get an update to your quest. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. Now, you can follow the same path to the door you need to open with RLRL on the nearby switches. Funhouse ExitGrigori will run, so kill all the Russians he sends at you, then walk over to the slide to exit. Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. best family restaurants in lexington, ky; fno molecular shape; norcold thermistor bypass; texturra cookie molds; atmega328p programming; stranger things 3 game murray's warehouse buttons. He's no help, so listen to the radio, come up with some gibberish, and then talk to Robin, who will send you to the loading dock outside (where we found a gnome earlier.) Such as the one you can grab in Hawken Square while you're there getting the blueprints. Near the end, theres a puzzle with rat statues. That's about it, really. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. June 30, 2022 . Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. Hitting both floor switches will activate the alarm, but you may want to wait a few minutes and let the game auto-save before attempting it if needed. Back to the north, youll enter the room and the floor switch will activate an alarm. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. After a cutscene he'll join your party, getting you: Now you'll need to find an umbrella, duct tape, and tin foil in the house. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. The access panel for this is actually a hack panel two rooms back. SKU:CH2365797. Just pop health packs and coke cans when you need to. You should already have the Mackerel and Tuna, though. Start checking all the rooms. Head into the house and you'll get prompted to head outside to spy on Billy. Back inside, head SE and keep looting the side rooms as you go. Make your way over to Flayed Billy, while fighting a group of flayed along the way. Enter the bolted door to find the golden Rat. GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day. After this, youll receive the Starcourt Mall Blueprints. The door will re-lock itself later on, forever. Enter the locked golden door here to find a chest with x3 Random Items, then head SW past the clown. Now head in that back room to find Soviet Keycard Lv3. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Bust out them bolt cutters for the bolted door and go inside. Theres a note on the bulletin board that says The Bear is vegetarian, and the Rat is always thirsty Rat here, Bear next door. Now enter the conference. Enter and talk to Eleven to surprise Dustin. Its time to score some tickets. Now, head around the street to the library. Now, we've still got one more optional side quest here. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. You'll need a translation book from the library. Head up to Floor 4. If you dont understand why, 2-Pi-r is basically just the circumference of an object. Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. For this first stage of the Roadmap . Time to head to Hawkins Lab. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Head to Hopper's Woods and enter the cabin. Youll be forced in through the Garage. Both moose antlers pointed down, the bear statue looking out the window, and the clock pointing to 9:00. Make sure you make two additional ones beyond the one you need to open these doors. Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. Exit this base and youll be back in Starcourt Mall. You'll receive Gnome #35: Falken. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Hub: Murray's Warehouse. In this next area you'll have to continue the process of clearing rooms and hitting switches during the power cycles. Now talk to the scientist and try to head inside. Murrays GarageDestroy one of the TVs here for Murrays Disk. On the other side of the wall, you can enter the room that looks similar to activate a trap. As you proceed, you'll also encounter tougher machine-gun wielding Russians. Now backtrack to that long hallway, and you can open two of the doors there now. He'll task you with getting a pizza. For the Shooting Gallery, Will should work pretty well. There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Orient the far left/NW rat to the picture of space, the second rat down to the power lever, and the last towards the bookshelf. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. I am finding it impossible on PC to press both buttons at the same time when necessary. Head NW to the town hall, where there's a Fanatic sitting outside. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. So this walkthrough guide will help . Enter in LRR to unlock the door and backtrack to proceed. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. Nows the time where you might want to do some crafting. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. It's much shorter. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.).