Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Explain why my friend said not to get the Cernos bow cause it impact damage. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Enemies cannot recharge their shields naturally while Magnetized. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. Like my question is are one type of stat more values than other? that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. All rights reserved. Edit Preferences A +10% slash would make the weapon deal 5 more slash damage. And as of right now it would seem that other procs are better than other. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. Armor and health scale with level, but Bleed is only stopped by health scaling. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. Including stuff like enemies that are affected by this or that, etc. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Max Rank Search within r/Warframe. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. That's because Corrosive has a +75% against Ferrite. Browse our network 9 impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Radiation is the result of combining Heat and Electricity. Unable to move or attack for 3 seconds. that is pure and simple, OVERPOWERED! Espaol - Latinoamrica (Spanish - Latin America). Reloads are faster while sprinting, even more so in Gauss hands. Max Rank Description Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Despite the nerf to scaling, a fundamental problem remains. generally they aren't too helpful, because for whatever reason, they max out at just +60%. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Recommended for use with weapons that have a higher Impact damage than other damage types. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. Void and True damage are two unique damage types that are fairly rare. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). - At maximum 10 stacks enemy is stunned. Exactly 50% of its IPS damage is Slash, so it will not split bodies. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. 14 Tenet Livia. Combining two elemental mods will create a combined element. Official Drop Tables (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . Synoid Helicor. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Sign up for a new account in our community. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables The mods that increase the damage of a type is the percentage of that damage type, not total. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? You need to be a member in order to leave a comment. Puncture as a base element is good against armour. impact super heavy Slash weighted), but honestly they're still not very good. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. https://www.warframe.com/droptables Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. but the community still wants their OP status. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. We don't need complicated mods. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Update 11: A new damage system was introduced along with new mods. Chains between enemies up to 3 meters from the target. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . 2 mods = 10 stacks (retains the 5 stack bonus, but does not reset at 5 stacks, it resets at 10) Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. Stacks to 325% increased damage at x10 stacks. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. Close. Gallery Old appearance Patch History Update 11.0 (2013-11-20) 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Vendor Sources The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Impact and Puncture are trash. personal preference, I suppose. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. Sign up for a new account in our community. 2 Option 2: Secondary stat increaseonthe IPS mods. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Sourced from official drop table repository. All trademarks are property of their respective owners in the US and other countries. (1.3*3.7=4.81 vs. 4.6). (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Puncture . Type Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. 1. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. General Information The go-to source for comic and superhero movie fans. Reloads are faster while sprinting, even more so in Gauss' hands. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Each of these will have an elemental status tied to them. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Premium Powerups Explore Gaming. Special damage types like True and Void damage are usually reserved for Warframe abilities or Operators. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . - At maximum 10 stacks enemy is stunned. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). Zugang! WARFRAME Wiki is a FANDOM Games Community. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. that is pure and simple, OVERPOWERED! Instead, True damage ignores all armor that an enemy possesses. Double Jump - Push jump twice to perform a second jump in mid-air. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe Explosions from the gun inflict self . For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. It's easy! The amount of damage the element does depends on the strength of the mod and your weapon's base damage. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Sourced from official drop table repository. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. And impact as a base element is good against shields. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. It's scaling armor that breaks it. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Sign up for a new account in our community. All in all - they're secondary mods, nothing more. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Alloy armor which the Corpus love to use on some of their robots. Only use this on a status primer. (It's weaker than pure Viral before you even pair it with Slash.). It's easy! If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Only to then have the community complain that they want harder content. Very high critical and status chance also with high attack speed. That's the issue. At low levels, IPS fine. Tradeable Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. It is fantastic against the Corpus but horrible against heavily armored Grineer. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. Covering the hottest movie and TV topics that fans want. Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals.