Support Companies: Same as heavies when you don't care about armor. Soviet national focus tree. I was not able to polish Rokossovsky so well in Spain, and the industrial building was not as successful as yours. The Zinovyevite Terroist Center9. Then add 2 points reliability and save XP for tanks. Just to check are you playing as the Soviet Union? USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. This item will only be visible to you, admins, and anyone marked as a creator. Also you can use cas to bomb supplies and this will cripple the germans. For this 15/5 to 17/3 are technically viable, definitely don't go any lower than 3 though. Required fields are marked *, You may use these HTML tags and attributes:
. All trademarks are property of their respective owners in the US and other countries. The year is 1936 and tensions over China are progressively escalating. (Comprehensive Guide) [2019], Lonestar ElixirConf 2017- Elixir Adoption at Scale: A Comprehensive Guide by Ben Marx. Variants: Mot/mech/amtrac has already been discussed. 5) Boosting communism in France and the US as the Soviet Spain or the USSR, and then creating the communist juggernaut faction by 1941. HOI4 Soviet Union Guide time. Yet Germanys 9inf and 3 arty or 6/2s somehow push even my tanks and their 5/6 med tanks too. So whats the best way to go about it? I think it's still worth it in single player but MP you get enough boost that the factory output can be more worthwhile. Cheers!00:00 - Intro00:28 - Starting Set Up05:45 - Airforce Set Up07:22 - Focus Tree Order08:11 - Front Line Set Up12:00 - Delete The NKVD12:40 - Line Up War Goals13:45 - Collab Govs/ Intel Agency Set Up15:45 - Officer Corps Set Up16:40 - Spanish Civil War19:22 - Stability PP Buy20:19 - Events and Decisions20:39 - Intel Agency Finished22:15 - Setting Up Collaboration Governments24:29 - Field Marshal Upgrade27:10 - Tank Design29:39 - Tank Genius PP Buy31:25 - Division Templates32:58 - OutroOP Focus Tree Order:1. You can find part 1 here, part 2 here and part 3 here. HOI4 Soviet Union Guide time. Just do your normal technologies and focuses. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. hanks for watching, I hope to see you all on the next one :), do also check out my twitch where I play a lot of HOI 4 and other paradox interactive titles, and am always happy to answer questions regarding strategy and the meta.discord.gg/ZgnZf67Rtwitch.tv/thatjamesguy01---------------------------------------------------------------------------- Music Provided By Bass Rebels https://www.youtube.com/c/BassRebels----------------------------------------------------------------------------#Guide #HOI4 #LaResistance00:00 - Intro00:47 - Focus Order00:05:22 - PP Spends00:08:25 - Tech Order00:10:20 - Construction Order + Espionage00:14:20 - Production and Unit Placement Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. Or simply return territories to Poland and Romania, I replayed this walktrough again and Titan was right about polish territories and Bessarabia too. Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! Especially fun when demanding lands from Romania with the bottom-left focus and then siding with Italy as a mediator, attacking Romania, then starting a faction with co-belligerent Italy, and later fighting as a faction alongside Mussolini against Hitler! You need to send in the tanks whenever you see red bubbles. Your current template is 8-1- inf-arty-AT with support engineers, recon, arty, AT, field hospitals. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. Tried yesterday with bunkers lvl 5 and they breached it in a few months. Moreover, be sure to have your plans drawn up early, so your Generals can plan their attacks in plenty of time. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive multiplayer games of Hearts of Iron IV, as the Soviet Union.As always don't hesitate to comment, and ill get back to you ASAP, oh and do like and subscribe.If you want up to date tips, and advice do feel free to join my discord server, and to take part in my weekly Hearts of Iron 4 MP Games. How many Hoi players can say the same? I will look to add this information on the guide as soon as possible. starts? Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. Valve Corporation. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Tank Upgrades: Again, if you want to force the enemy to make worse templates in exchange for piercing (especially useful against a medium tank Germany) armor upgrades aren't out of the question. First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. Support engineer, signal, maintenance, recon. @Garface My man Tommykay, has a stable job, a wife, a great body and a future. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. Support artilleries don't hurt, if you went SF. JetBooking for Elementor | Comprehensive Guide. Is it 5-9 divisions out of 24? Here is a selection of ten games releasing in March 2023 that we think you should be looking out for. Stalin's Severed Right Hand All rights reserved. And welcome to a new Hearts of Iron 4 Dev Diary! Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. WWII needs a rework and an expansion on historical. Alongside artillery, this is where your air force is particularly important. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Now, the time has come for you to fight for the Communist China in Hearts of Iron - for . During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. In fact, I used only 3 at the end of the game. Micro the whole time. In general, and especially since heavy tanks are so common, you will want to be ready to put some sort of TD in your division - see template 4.5. How do you properly use the 4cav-1lt to train traits? Is there any nations you would like me to do? The rest pretty much comes down to your abilities and micro/using hotkeys. Hi, sorry for the late reply. Variants: Medium tanks only have to care about armor if your enemy is using AT, which makes things easier (I guess). Please write your division build / setup for this tutorial. Free trade and tank designer will help. Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. 3) the Union is probably the most fun country to play, sure. The independence of Estonia lasted for about 20 years. Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. To ensure I help you, I have a couple of questions. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. There's no way to not be grinding one of those if you have 5 divisions so you just delay both as long as possible. Hi, I saw that you got Heavy 3s by 1940 and I was wondering how you did that? Youll need about 168-192 such divisions (7-8 armies) to cover your Western border alone, probably 2-3 more armies to cover Siberia against Japan. Unfortunately whilst playing as the Soviet Union in Hearts of Iron IV, you have to deal with Stalins Great Purge. Can upgrade reliability and armor if you have extra XP. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. This template is for those who want a template that can keep up with a blitzkrieg through your tank corp. To properly support a blitzkrieg-styled offense, you need troops who can keep up with the rapid pace that it sets, and the abundance of motorized . So, here is a list of priorities for your research: This is where my military tactics come in. So, Im playing a match as Stalin, and I have 5 million deployed men. It is only visible to you. All your divisions need to have at least support AA. Therefore, lets proceed into the guide. Join. The first option is easy. Sorry again for the late reply. But most of time they just seem to be losing manpower and equipment without really getting the xp. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. As I only did a bit on that, and the only things that experience supply issues are deathstacks of 20 infantry cos they got pushed out of their frontline. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. Expand the Agitprop7. For heavy tanks this is quite easy. Seems to follow a lot of the principles I see happen in vods and stuff of mp games. Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. Decrease to ~120 total on infantry, rest to tanks, 320+ by end of 1942, 150 on HT3, 40 on mech2, 5 HSPAA3, ~20 tanks for counter attack, Slowly transition from HT to Modern + mech3 during late 1943, Novel idea: fallback lines perpendicular to front line destroy infrastructure, retreat automatically, concentrate in best terrain, Potentially useful in MP especially without co-op, control retreats, reduce micro, reduce setup time, 450 defensive infantry equipped and trained by mid 1941, 72 divs on ports, Make use of best terrain terrain to create pockets, hold Pripyat, Attrition the Germans heavily by March 1943, make them pay before reaching the Stalin Line, Flexible counter attacks but a player in MP may encircle, Encirclements from flexible counter attack positions, allow tanks to lead, Secure defensible front line ahead of defense in depth positions, Transition 4 army groups to front lines, 5 armies at a time, from safest troops to most forward, Concentrate heavies on front broad enough to ensure supply, only push with tanks and allow infantry to follow, Repair/build infrastructure to maintain supply lines, Drive into Germany, then Italy, then finish Balkan minors, Shadow puppet + satellite all possible nations turn 1, 13 Million puppet manpower, Soviets still on limited conscription. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. Espaol - Latinoamrica (Spanish - Latin America). Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. For HT conversion, I will directly convert my volunteers into heavy tanks. Then you quadrupled down and decided to waste time building nukes. This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. 2019-09-04, 6:22 pm. 10 Powerful Hearts of Iron 4 Infantry Templates. AT in general is useless and you're better off using tanks to fight tanks. 8:1 casualties and Germany capitulated in 1944. Uses: As mentioned above, use this like a normal medium, when you need more piercing against enemy heavies. With tanks, start the BT-7 (Light tank II) before you accept the German tank treaty. The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941. New comments cannot be posted and votes cannot be cast. Eisenhower's speech was delivered three years after the first Soviet nuclear test in 1949 and only a few months after the first successful Soviet H-bomb test in August 1953. If you're going to be pierced/being pierced/on a budget (SA) more infantry and fewer tanks is better, all the way up to 10/10, which is arguably better on defense and will take far fewer losses. Let me know, do you think this setup is viable in multiplayer? This item will only be visible to you, admins, and anyone marked as a creator. Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. And I personally try to keep speed above 5.5. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. Template issues for sure. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. As you can see, even with gun upgrades (I believe) this template does not have a ton of piercing. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. Uses: This template is pretty rough, but what it represents is a division where medium tanks and lspg are combined to make a very cheap infantry-killer division. Medium SPG is not recommended, since it barely has more attack/width than a normal medium tank, but lspg is cheap enough to have some merit - especially if you start out with a lot. It is only visible to you. Planes above tanks for the first round of Barb, because if they bomb your logistics and you can't supply your bombarded troops, kapish, you're kaput. Then you tripled down on this and built forts and state AA, a complete waste of construction time. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! How is it possible to get those spanish volunteer division templates in 1936? This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. War Economy16. Tom, try 9 or 12 companies of infantry with Engineers and Recon as a base for defense division. However I would recommend 40 widths, simply to ensure you have as much defense as your enemy has attack, and to make pinning attacks more effective. Training 40widths are just for the future heavies, you should not convert volunteers into 40w motorized. @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. So, what are you waiting for? Well, thats my military tactic in a concise nutshell. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). The rest are pure inf too with 10 and 15w and aa/at. Build civs until 1939 then build mils. Its pretty straightforward, but guarantees you an easier victory and minimal casualties, saving your manpower. You need to sign in or create an account to do that. But, to ensure the survival of France and her legacy you must help keep France in Hearts of Iron IV strong and . You need at least 20% armored divisions to avoid grinding infantry leader and under 40% to avoid panzer leader. Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? It will go into great detail and teach you many things about the game, the USSR in specific. Please leave a like and subscribe if you enjoy this video. Fix that template and replace with with pure infantry 10-0 (so drop the arty and AT in the line). Ill keep you posted on the guides progress. 3 years ago 0 59:36. Awesome post could use some similar guide for other nations! After a lot of shenanigans, we got all of this and now was time, to fuck the . I see a lot of "how to win as the soviets" posts in here. He must go (this choice is the easiest as Khrushchev is pretty irrelevant). douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. Ok, lets look at the Focus Tree. This item will only be visible to you, admins, and anyone marked as a creator. Once the purge is completed, you will suffer some penalties such as longer research time, due to purged officers, but once that runs out you can capitalise on the military might of the Union of Soviet Socialist Republics. I got it by accident because I lost to Germany. This item will only be visible in searches to you, your friends, and admins. That way I can lend-lease their guns to Spain and later China to increase army XP. gotta contest air, but admittedly soviets this time around is pretty miserable. The man is the literal personification of what it means to be an alpha BEAST.BLOOD FOR THE BLOOD GOD!!!!!!!! The numbers are all with full 1945 tech but no doctrines. Uses: If you're already researching heavies, these are a low-cost way to make it very expensive for your enemy to attack you. Here is an example of my day one setup: After you get Concentrated Industry I it should look like this: And after Concentrated Industry II like this: In some games its ok to lend-lease Ethiopia but almost nobody does it nowadays. The peaceful route has been removed, so you must fight a revolutionary war to win. Revive the Stakhanovite17. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you just do that, you'll have way more total factories by 1942 (and at least double the number you do now by 1944). The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. If you don't care about armor, support artillery is worth it if you do SF. The Path of Marxism/ Leninism2. All rights reserved. Centralization and Discipline15. 3) Having an alternative reality German 1936 Revolution, with huge democratic German faction, alternative to Allies, and later creating the European Union in 1940s. Hearts Of Iron IV: Soviet Union Guide Fellow comrade, you have been called to action to take command of the mighty Red Army. Here is my post, can u please help ? For more information, please see our Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. AT and Field hospital supports are useless and too expensive. These are meant to be cost-efficient, after all. 148. r/hoi4. Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. YOU SWITCHED FROM BAD COMMUNISM TO VERY BAD COMMUNISM, 15) GO DOWN TO THE FOCUS "AUTONOMOUS SOVIET REPUBLICS". 556. I build almost every time to lvl 10 and always a lose! Cookie Notice WORSHIP ME!!!!!!!!!!!!!!!!!!!!!!!!!!!! Variants: For the mot/mech question I'd recommend motorized. Might be too much just for sp but it's better than not enough info. Don't shy away getting Concentrated Industry and Construction half a year ahead of time. The Centre5. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. [Touhou], Asphalt 9 - Comprehensive Beginners Guide. Hi you seem a pro in Soviet Union. You can't do it instantly but you can be pretty quick. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Same goes for increasing the SPG:tank ratio. Send what volunteers you can and constantly improve the template as they fight. Arise children of the Fatherland! In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. And unlike 14/4 marines, once these land they can actually fight. If you can make their troops suffer, you can push easily.-----. ScumpyDawg 18.9K subscribers 172K views 2 years ago Hello and welcome back to another Hoi4! The individual tanks have 200 armor and 100+ piercing, and I tried also maxing out the hard/soft attack, I have aa tanks and yet to research max arty for the SPAA.. Didn't consider it, didn't know air is now this important. Well I followed your guide exactly and the achievement didn't fire until I released the Altai thing and gave back the Polish and Romanian territory, Titan, you don't need to release Altai Republic since you don't have border with Sinkiang when you release Kazakh SSR, also if you take Bessarabia before releasing Ukrainian SSR, Bessarabia will go to the Ukrainian SSR, so no problem, Pretty good guide, though you also need to release the Altai Republic since you still share a border with Sinkiang and you also need to return Bessarabia to Romania (or alternatively don't do that focus) and also return the Polish territory you still have back to Poland. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. Now onto the ones that actually pay off like. Addressing Interwar Affairs3. Contributor at KeenGamer, often writing guides and news. @Garface KNEEL BEFORE ME! LightningDustt 1 yr. ago. Press question mark to learn the rest of the keyboard shortcuts. The reason is obviously the massive production boost in the form of stability and the 10% Construction. And most importantly, 1944 Air Technology is completely disallowed! Your email address will not be published. Talk to your allies to sell licenses like the medium tank II. Comprehensive Spell guide to Magicka 2 AGAIN! Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible.